Artifacts were in all heroes and in dependence on rarity they could give as much pleasure as they disappoint, so to speak, and predetermine the outcome of the game. In this new part, two mechanics have been revealed: the temperature is not stored artefacts, but the network, where bonuses are given for the collection of artefacts from the set; Artefacts can be processed for alchemical dust, increasing bonuses from ownership.
Rarity
All artefacts have rarity, which affects the chance of obtaining the artefact and the variability of its drop. In the game, there are 4 rarity categories:
- Common
- Rare
- Epic
- Legendary
Slot
Each premise is predesignated for its own slot and "standard" can only be placed there. All hero slots have the same number of slots - 14 pieces:
- Head
- Neck
- Ring (2 pcs)
- Chest
- Belt
- Left arm
- Right arm
- Back
- Misc premises (4 pcs)
- Feet
Where to get artefacts
In combat with creatures
In battle, between two creatures, all artefacts of the defeated are lost.
In city buildings
Near fractures there are buildings that allow you to purchase artefacts for gold or resources - the cost is determined by the rarity of the artefact.
On the map
Artefacts can just lie on the map and in dependence on the shaboness of the map, they can be guarded by neutral units.
In objects on the map
Common or rare artefacts:
- Black boxes;
- Lager reiders;
- Wooden skeleton.
Legendary and epic artefacts:
- Dragon drops;
- Research laboratory;
- Summer race.
Random artefacts:
- Grobnics of an animal
- Mountain Holl
Comments
0No comments yet.