Faction Laws are an innovation in Olden Era, a kind of technology tree. Laws allow you to improve almost all aspects of the game and often radically change the gameplay. They can provide additional resources, change gameplay (For example, playing as the Temple you can adopt a law that allows building 2 buildings per day), increase growth and creature stats, etc.
Each faction has 5 tiers of laws with increasingly powerful effects. Initially, only the first tier is open and the player chooses between 6 laws, where 3 are focused on economy and mechanics and 3 on creatures and army. After spending a certain number of seals, the player unlocks another 6 laws, and so on until all 5 tiers are opened.
- 2nd tier laws — need to spend 5 seals
- 3rd tier laws — need to spend 15 seals
- 4th tier laws — need to spend 30 seals
- 5th tier laws — need to spend 50 seals
During a game, you can collect a maximum of 100 seals, and this is not enough to unlock all laws, so you need to choose wisely. Moreover, many laws have levels - a law can be upgraded several times, increasing the effect. For example, the law "Depths of Consciousness" can be upgraded twice - the first time it will restore 10% mana to each hero at the start of the day, and at the second level 20%.
How to get Law points
To adopt a law, you need to spend a "seal"; a seal is obtained for law points. Each subsequent seal costs more law points. Therefore, you need to acquire them in large quantities.
You can get points in the following ways:
1. Building construction (each faction has its own name), built in several levels and at each level you need to choose what the building will produce: gold; astrology points or law points.
2. Winning battles - the number of astrology points is approximately equal to experience.
3. Capturing neutral buildings:
- Sawmill or mine +600 points
- All other mines +400 points
- Creature dwellings: Tier 1 +400; Tier 2 +600; Tier 3 +800; Tier 4 +1000; Tier 5 +1200; Tier 6 +1400; Tier 7 +1600.
- Infinite Platinum Scroll +5000 points
Increasing the number of points:
- Additional skill "Civil Innovations" in the "Insight" skill gives +30% points and doubles if the hero has the Leadership skill;
- Leadership skill gives +200% points, but only for winning battles and capturing neutral buildings;
- Law "Laws of the Immortals" - gives an increase of up to 60%;
- Law "Leaders of Nations" - gives an increase of up to 20% of points that heroes receive for winning battles or capturing neutral structures.
All faction laws in Olden Era
Necropolis Laws
| Tier | Name | Effect |
| Resource Supplies I |
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