We all remember the legendary and even quite imbalanced artifacts in Heroes 3, such as the "Cloak of the Undead King," which was banned in all respectable tournaments. The mechanic of bonuses for artifact sets has carried over into the new installment, but works differently.
Previously, you needed to collect a full set, which would transform into a single artifact and grant new bonuses. Now, it's enough to simply collect the required number of items from a set, and it already provides bonuses. There are sets of 8 items that give bonuses for 3 items from the set, more for 5, and a big bonus for all 8.
This mechanic is simpler than before, but definitely offers noticeable variability, as any items from the set can be used to obtain the bonus.
It's worth noting that the bonuses from the number of items in the set stack with the bonuses from each individual artifact, rather than replacing them.
How to Collect an Artifact and Get Bonuses?
No special actions are required, unlike in the third game. To receive bonuses, you simply need to equip the hero with the required number of artifacts from the set. When you hover your mouse over any artifact from the set, it will highlight which other items are in the set and which bonus is currently active.
List of Artifact Sets
The list is presented in alphabetical order, and the position in the table does not reflect the power or difficulty of assembly. As of early access, 25 artifact sets are available in the game.
| Name | Composition | Bonuses by Count |
|---|---|---|
| Alliance of Angels | Armour of Wonder Celestial Sash of Bliss Sandals of the Saint Helm of Heavenly Enlightenment Lion's Shield of Courage Sword of Judgement | 3: Creatures from different factions in the hero's army do not reduce each other's morale. 6: +3 to Speed and Initiative of friendly creatures. |
| Anesthesia | Flask of Oblivion Lifeblood Fairy Ring of Life | 2: Friendly units restore 2.5% of their starting health at the beginning of each round. Revives fallen creatures. 3: +25% to maximum health of all friendly creatures. |
| Hero of Tales | Excalibur Caduceus | 2: When using a hero's strike, its effect is applied twice |
| Duelist's Pride | Buckler Rapier Brass Knuckles | 2: +3 to Attack and Defense. 3/3: Friendly units gain unlimited counterattacks. |
| Poor Man's Valor | Wooden Ring Straw Hat Rope Belt Rags Fish to the Face Last Coin | 2: +1 to Attack, Defense, Spell Power, Knowledge, Morale, and Luck. 4: +1 more to Attack, Defense, Spell Power, Knowledge, Morale, and Luck. 6: +1 more to Attack, Defense, Spell Power, Knowledge, Morale, and Luck. |
| Shaman's Spirit | Motley Mantle Sirin Mask Shaman Staff Clenching Ring | 2: +25% maximum mana. 4/4: All spells in the hero's spellbook gain maximum level. If the hero is under an effect that reduces their level to minimum, both effects cancel out. |
| Breath of Death | Ribcage Armour Second Shade Bone Boots Darkness Axe | 2: –1 Morale and Luck for enemy creatures. 3: –1 Speed and Initiative for enemy creatures. 4: All enemy creatures always deal minimum damage. If they are under an effect that increases their damage to maximum, both effects cancel out. |
| Living Arrows | Light and Shade Cloak Quivering Quiver Shroomwood Bow | 2: +1 Initiative for friendly creatures. 3: All shooters gain 'Double Shot'. |
| Transcendent Knowledge | Vortex Robe Magic Slippers Seven Eyes Crescent Dagger | 2: +3 Spell Power and Knowledge. 4: All effects applied by the hero and friendly creatures last indefinitely. |
| Sign of 'Ukhtabar' | Ukht Signet Tabar Signet Ring | 2: +100% experience gained. |
| Beelzebub's Chosen | Heartbeat Beelzebub's Boon Chitin Shield Demon Claw | 2: +1 Speed for friendly creatures. 4: Friendly creatures always deal maximum damage. If they are under an effect that reduces their damage to minimum, both effects cancel out. |
| Wizard's Might | Wizard's Amulet Wizard's Mantle | 2: +4 Spell Power. |
| Dragon King's Power | Dragon Scale Armour Dragon Wing Tabard Serpent Belt Dragonbone Greaves Crown of Dragontooth Dragon Scale Shield Red Dragon Flame Tongue Dragon's Still Eye | 3: +2 to all stats. 5: Friendly creatures are immune to all negative effects. 8: Friendly creatures are immune to magic damage. |
| Scholar's Wisdom | Scholar's Amulet Scholar's Diadem | 2: +4 Knowledge. |
| Song of the Soul | Fancy Mask Sheet Music Singing Pan Pipe | 3: Using abilities by friendly creatures does not end their turn. |
| Tranquil Glass | Mirror Tiara Magic Mirror Shard of Serenity | 3: Fully restores the hero's mana at the start of each day. |
| Puppeteers' Rule | Liquid Silence Truthmaker Truthseeker Amelchia's Law | 2: Increases cooldown of all enemy hero's spells by several rounds: 1. 4: All spells in the enemy hero's spellbook gain minimum level. If they are under an effect that increases their level to maximum, both effects cancel out. |
| Milos's Curse | Skull of Milos Golden Pig Golden Moth | 3: +4000 gold per day. |
| Wanderer's Path | Backpack Boots of Travel | 2: Removes movement penalty on rough terrain. |
| Warrior's Strength | Warrior's Amulet Warrior's Belt | 2: +4 Attack. |
| Diplomat's Word | Diplomatic Gifts Diplomat's Ribbon | 2: Neutral armies join the hero's army for free. |
| Dwarven Resilience | Anti-Magic Shield Protective Belt Crimson Resonance Controller Emerald Resonance Controller | 3: –1 to level of all enemy spells belonging to magic schools. 4: The owner becomes immune to negative effects in battle and on the adventure map. |
| Guardian's Fortitude | Guardian's Amulet Guardian's Ring | 2: +4 Defense. |
| Knight's Honor | Plate Armour Armet Drum of War Misericorde Lance | 3: +1 Morale and Luck. 5: +3% chance for Morale and Luck effects to trigger per point of the stat. |
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