We all remember the legendary and even quite imbalanced artifacts in Heroes 3, such as the "Cloak of the Undead King," which was banned in all respectable tournaments. The mechanic of bonuses for artifact sets has carried over into the new installment, but works differently.

Previously, you needed to collect a full set, which would transform into a single artifact and grant new bonuses. Now, it's enough to simply collect the required number of items from a set, and it already provides bonuses. There are sets of 8 items that give bonuses for 3 items from the set, more for 5, and a big bonus for all 8.

This mechanic is simpler than before, but definitely offers noticeable variability, as any items from the set can be used to obtain the bonus.

It's worth noting that the bonuses from the number of items in the set stack with the bonuses from each individual artifact, rather than replacing them.

How to Collect an Artifact and Get Bonuses?

No special actions are required, unlike in the third game. To receive bonuses, you simply need to equip the hero with the required number of artifacts from the set. When you hover your mouse over any artifact from the set, it will highlight which other items are in the set and which bonus is currently active.

List of Artifact Sets

The list is presented in alphabetical order, and the position in the table does not reflect the power or difficulty of assembly. As of early access, 25 artifact sets are available in the game.

NameCompositionBonuses by Count
Alliance of AngelsArmour of Wonder
Celestial Sash of Bliss
Sandals of the Saint
Helm of Heavenly Enlightenment
Lion's Shield of Courage
Sword of Judgement
3: Creatures from different factions in the hero's army do not reduce each other's morale.
6: +3 to Speed and Initiative of friendly creatures.
AnesthesiaFlask of Oblivion
Lifeblood Fairy
Ring of Life
2: Friendly units restore 2.5% of their starting health at the beginning of each round. Revives fallen creatures.
3: +25% to maximum health of all friendly creatures.
Hero of TalesExcalibur
Caduceus
2: When using a hero's strike, its effect is applied twice
Duelist's PrideBuckler
Rapier
Brass Knuckles
2: +3 to Attack and Defense. 3/3: Friendly units gain unlimited counterattacks.
Poor Man's ValorWooden Ring
Straw Hat
Rope Belt
Rags
Fish to the Face
Last Coin
2: +1 to Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4: +1 more to Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6: +1 more to Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
Shaman's SpiritMotley Mantle
Sirin Mask
Shaman Staff
Clenching Ring
2: +25% maximum mana. 4/4: All spells in the hero's spellbook gain maximum level. If the hero is under an effect that reduces their level to minimum, both effects cancel out.
Breath of DeathRibcage Armour
Second Shade
Bone Boots
Darkness Axe
2: –1 Morale and Luck for enemy creatures.
3: –1 Speed and Initiative for enemy creatures.
4: All enemy creatures always deal minimum damage. If they are under an effect that increases their damage to maximum, both effects cancel out.
Living ArrowsLight and Shade Cloak
Quivering Quiver
Shroomwood Bow
2: +1 Initiative for friendly creatures.
3: All shooters gain 'Double Shot'.
Transcendent KnowledgeVortex Robe
Magic Slippers
Seven Eyes
Crescent Dagger
2: +3 Spell Power and Knowledge.
4: All effects applied by the hero and friendly creatures last indefinitely.
Sign of 'Ukhtabar'Ukht Signet
Tabar Signet Ring
2: +100% experience gained.
Beelzebub's ChosenHeartbeat
Beelzebub's Boon
Chitin Shield
Demon Claw
2: +1 Speed for friendly creatures.
4: Friendly creatures always deal maximum damage. If they are under an effect that reduces their damage to minimum, both effects cancel out.
Wizard's MightWizard's Amulet
Wizard's Mantle
2: +4 Spell Power.
Dragon King's PowerDragon Scale Armour
Dragon Wing Tabard
Serpent Belt
Dragonbone Greaves
Crown of Dragontooth
Dragon Scale Shield
Red Dragon Flame Tongue
Dragon's Still Eye
3: +2 to all stats.
5: Friendly creatures are immune to all negative effects.
8: Friendly creatures are immune to magic damage.
Scholar's WisdomScholar's Amulet
Scholar's Diadem
2: +4 Knowledge.
Song of the SoulFancy Mask
Sheet Music
Singing Pan Pipe
3: Using abilities by friendly creatures does not end their turn.
Tranquil GlassMirror Tiara
Magic Mirror
Shard of Serenity
3: Fully restores the hero's mana at the start of each day.
Puppeteers' RuleLiquid Silence
Truthmaker
Truthseeker
Amelchia's Law
2: Increases cooldown of all enemy hero's spells by several rounds: 1.
4: All spells in the enemy hero's spellbook gain minimum level. If they are under an effect that increases their level to maximum, both effects cancel out.
Milos's CurseSkull of Milos
Golden Pig
Golden Moth
3: +4000 gold per day.
Wanderer's PathBackpack
Boots of Travel
2: Removes movement penalty on rough terrain.
Warrior's StrengthWarrior's Amulet
Warrior's Belt
2: +4 Attack.
Diplomat's WordDiplomatic Gifts
Diplomat's Ribbon
2: Neutral armies join the hero's army for free.
Dwarven ResilienceAnti-Magic Shield
Protective Belt
Crimson Resonance Controller
Emerald Resonance Controller
3: –1 to level of all enemy spells belonging to magic schools.
4: The owner becomes immune to negative effects in battle and on the adventure map.
Guardian's FortitudeGuardian's Amulet
Guardian's Ring
2: +4 Defense.
Knight's HonorPlate Armour
Armet Drum of War
Misericorde Lance
3: +1 Morale and Luck.
5: +3% chance for Morale and Luck effects to trigger per point of the stat.