After the release of patch 11 we also brought a few minor changes and fixed a number of bugs. The full text can be read in the store, and the main changes are related to the balance of the game:
We saw a significant decrease in the number of heroes with "pereglod", so we are removing some of the changes:
- Narrow "Wolvestovo". Bonus to magical damage level: 10/20/30 % -> 20/30/40 %.
- Specialists for "Wolvestovo". Bonus to magical damage: 10 % + 1 % for 1 level -> 15 % + 5 % for 3 levels.
Also changes were made to the shablons:
- With the Sprint shablon, the "Konyushni" debuffs are removed.
- The Jebus Tournament terrain stopped being less. Now obstacles are ordinary and main obstacles.
- On the Helltide shablon, on boss terrains, games can no longer appear "Tocki balansa".
Strong patches from developers will still cause more games to appear in the direction of casuality, where games don't want to choose tactics and strategies, as they prefer to be actual bookmakers.
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